The focus in the second module is on creating a concept. You will learn how to design a consumer product, with an emphasis on generating and visualizing (partial) solutions that take into account the form, functionality and (technical) feasibility. The module contains the following parts:
- Math B2
- Production 1
- Technical product modelling 1
- Project Ideation
The module parts Production 1, Construction and Technical Product Modelling 1 focus on (technical) feasibility, whereas in Discovery you will learn to make designs based on abstractions, and to design artefacts or objects. The complementary subject is Mathematics.
Het vak constructieprincipes houdt zich bezig met een inleiding op het ontwerpen van eenvoudige mechantronische producten. Binnen het vak constructieprincipes zal worden ingegaan op het toepassen van mechanische componenten zoals lagers, riemen, kettingen, tandwielen, veren etc. Deze mechanische componenten worden geselecteerd op hun specifieke eigenschappen en toegepast in een groter ontwerp. Mechanisch gezien zal dit onder andere worden gerealiseerd door middel van een behuizing of frame. De krachtdoorleiding van het ene component naar het andere, door de behuizing, speelt daarbij een belangrijke rol en zal worden bestudeerd. Ten slotte zullen electromotoren worden toegelicht en zullen de ontwerpoverwegingen die nodig zijn om een motor in een product op te nemen, worden toegelicht. Het vak is opgedeeld in 6 thema's: Krachten in constructies, Overbrengingen, Lagers, Veren, Verbinden & Motorkeuze. Voorbeelden van technische componenten in de thema's Lagers, Veren, Verbinden en Lagers worden besproken zodat de student weet welke ontwerpvrijheden er bestaan (bijvoorbeeld een overzicht van de verschillende typen lagers en hun specifieke toepassingsgebieden). De basisvormen van deze componenten (bijvoorbeeld een kogellager) wordt uitgebreider besproken en wordt vastgelegd hoe ze toegepast kunnen worden in een ontwerp (afmetingen van het kogellager welke nodig zijn bij bepaalde functionele eisen).
Knowledge and critical mass related to design and form-giving aspects are crucial for the careful application of skills to the design engineering domain. In this course several ideation techniques, methods and tools are discussed and applied in the context of design and the art of discovery. These discovery characteristics are fundamental in terms of putting emphasis on individual experience, individual skill-sets, singular inspiration, and individual development of one's own design qualities, visions and values. In ideation, conceptualization and creative processing, the formation of idiosyncratic traits are of importance in order to stimulate and generate the imaginative qualities, empowerment in communication, enhance insight and understanding in the singular role in collaborative creative processes. The students are challenged to 'breakout' from their (his/her) convention(s) and comfort zone(s) to unleash their distinct intuitive and creative abilities, explore and find their stance, hone their intellectual progressions, feel their introspective and outrospective sensibilities and show their audacity. The course follows an incremental process of fast and slow thinking and learning by doing in conjunction with assignments that are specifically designed to meet the projected aims and goals of the Discovery course. The bottom-line is; "For every idea, however wrong, there are data for which the idea will work". To Discovery is thrill, excitement and euphoria, in such Discovery is the difference between victory and defeat, between satisfaction and disappointment, between success and failure. Introspection and reflection are based on aligning the assignments with Preparation, Incubation, Intimation, Illumination and Formulation. Many ideas and/or concepts stem from unconscious or subconscious thoughts or notions, however, to design is to choose and make decisions. In this divergent, then convergent thinking, the need to generate (iterations galore) then test is fundamental to externalization and create tangible outcome. In effect to learn and understand choice criteria (rules of choice are extremely fine and delicate), the intuive quality, emotional sensibility and aesthetic feeling of an individual needs to be triggered, assessed and tested. By placing the focus on expressiveness (i.e. sketching, writing, iterating etc.) and utilizing it to generate, iterate, position, associate, abstract, and present content Discovery allows the novice-designer to learn about him/herself and others around him/her. Intuition in gestation is often understood as serendipity, subsequently the exploration and discovery of known and/or unknown things is both unnecessary or impossible. Therefore, stimulating potential serendiptious events, through observation and experimentation during externalization, thereby allowing unexpected (rare) events to unfold, recognize the potential and amplify these effects are essential ingredients/components within the Discovery course. Discovery is a primer in design engineering and early-phase design processing and contribute to other design engineering courses throughout the IDE curriculum.
The course gives an introduction in the manufacturing of products by industrial production processes. It provides the theoretical knowledge base for these production processes as well as for the company context in which such processes are applied. With this, the course provides the background for all courses and projects that relate to the production of products. At the same time, the course is an introduction in the applicatibility of production processes in practical circumstances.
Production 1 focuses on the producibility of products; in this, material characteristics like material type and crystal structures play a significant role. While taking into account these material characteristics, a variety of production processes like casting, moulding, forming, machining, joining, plastics & composites processes are explored.
In the lectures the theory of the production processes is elaborated on; during the practicals the relation between the theoretical knowledge and practical situations in the workshop is established.
Production I is the first course in the cycle on manufacturing engineering; as a consequence it is considered as foreknowledge for other courses in this cycle. Many other courses implicitly assume knowledge on production processes and techniques; this course provides the knowledge.
In this project, you will work towards a concept design of which you will create a simple visual model. The project kick start familiarized you with the various phases of the design process. This project will once again go into the various design phases. This project will end at the concept phase. In the next project, you will work in groups to develop a concept into a working prototype.
Technical Product Modelling 1:
For production of components and assemblies good technical drawings are required. Just a perspective sketch is not allowed and not sufficient enough. The technical drawings are currently not drawn anymore by hand but 3D CAD systems are used to create 3D CAD models. These 3D models are the basis for the 2D technical drawings.
The course aims at the technical presentation of a product for production. The course pays attention to all 2D aspects of a technical drawing, for instance projection methods, section views, dimensioning, tolerances, geometric tolerances, fit tolerances, roughness, welding symbols, etc.
Another important part of the course is 3D CAD modelling. The course focusses on 3D modelling methods, like feature based design. The student learns the basic skills of feature based modelling and learns how to model 3D CAD models (parts and assemblies).