Sound engineering aims at knowledge and skills for producing audio within media productions.|
Students will dip their toes into the different aspects of music and sound design, as to experience the variety of ways audio is used in media projects. The main goal of the course is to gain an insight into the uses of audio and its terminology, be aware of what is possible, in order to make informed decisions on audio in media projects, and to be able to communicate with audio professionals on a substantial level.|
During the course, students will learn how to:
- Create and shape sound using subtractive synthesis
- Construct sound effects from various recordings
- Work with professional (yet free to use) audio software such as a DAW, audio editors, virtual instruments and audio effect plugins
- Recognize and use different layers of sound design
- Create and implement game audio assets
- Implement different adaptive music techniques, as well as create an adaptive music score for their own game project
- Make a basic sound mix in media projects
- Manual enrollment for this module via Osiris is only for Creative Technology students.
- If you want to take this module as a minor, please register for the minor during the minor registration period.
- If you do not wish to take this module as a minor, but rather (parts) as a regular module, and you are not a CreaTe student, please contact K. Zalewska (firstname.lastname@example.org)
- CreaTe students who don't want to take the full module but only the study unit Sound Engineering (2 EC) can self-enroll by registering for course code 202200196.
- Others who wish to take just this single course, please contact K. Zalewska (email@example.com) as well as the teacher of this course R. Nieuwdorp (firstname.lastname@example.org).