Game Design aims at basic insight in designing Interactive Media experiences like games, in a technology-independent way.
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Based on the book “The Art of Game Design” by Jesse Schell, the course starts with techniques that are fundamental for many different sorts of Interactive Media products, including games, narration, movies, and interactive installations. It then continues with more game-specific topics like design of game mechanics, interfaces, aesthetics, and multiplayer aspects. An important part for our course is the material on playtesting.
Enrollment
- Manual enrollment for this module via Osiris is only for Creative Technology students.
- If you want to take this module as a minor, please register for the minor during the minor registration period.
- If you do not wish to take this module as a minor, but rather (parts) as a regular module, and you are not a CreaTe student, please contact K. Zalewska (k.zalewska-kurek@utwente.nl)
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