- After completing Theory & Academic skills, the student can:
- Identify and explain the elements of a design process for Creative Technology.
- Recognise how technology and design influence human behaviour.
- Read and discuss basic academic papers from the domain of Creative Technology.
- Perform background (literature) research on design for behaviour change and report it.
- Students are able to analyse and synthesise electric circuits.
- Students are familiar with the following electrical elements and their symbolic representations, and know how to calculate their values and implement them in electrical schemes (of models of electrical devices and applications): Ideal Voltage Source; Resistance (element) and resistor (component) with value R [Ohm]; Capacitance (element) and capacitor (component) with value C [F].
- Read a simple datasheet of electronic components such as Integrated Circuits (ICs) which is about the understanding and applying pin lay-outing of the IC, the power supply connections, and the signal connections.
After completing Tools & Hackathon Theme Design for Behaviour Change, the student can:
- Apply basic visual communication, web design, and storytelling knowledge and skills.
- Design a solution for behaviour change based on theory.
- Make a video showing an envisioned design for behaviour change.
- Work in a diverse (international) project group.
Part of module 1 Introduction to CreaTe. This is a separate code for students from last year, who need to re-take part of the module.|
If you want to enroll, please contact K. Zalewska (firstname.lastname@example.org).