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Cursus: 202200015
202200015
Amrita Dissertation
Cursus informatie
Cursus202200015
Studiepunten (ECTS)15
CursustypeCursus
VoertaalEngels
ContactpersoonJ. van Houwelingen - Snippe
E-mailj.vanhouwelingen-snippe@utwente.nl
Docenten
Contactpersoon van de cursus
J. van Houwelingen - Snippe
Examinator
J. van Houwelingen - Snippe
Collegejaar2022
Aanvangsblok
2A
AanmeldingsprocedureZelf aanmelden via OSIRIS Student
Inschrijven via OSIRISJa
Cursusdoelen
After completing the project successfully, the student can:
  • Design and implement a prototype of an Interactive System.
  • Formulate user and system requirements for an Interactive System.
  • Find, select and apply relevant information in the area of Interaction Design.
  • Design, setup, perform and analyze small scale user tests.
  • Report and present the findings in a consistent manner.
Inhoud
During the Amrita Dissertation, students will work on a specific project with the aim to design, develop, and evaluate an interactive system using a user-centered approach. Topics/themes for a project can be chosen from a list provided by the teacher (alternatively, the students can propose a project themselves) in the first lecture (that is mandatory for all registered students). Under the supervision of a researcher, the students will apply and extend their knowledge of specific I-Tech themes and their general knowledge of Interaction Design to design, implement, and evaluate various prototypes of an interactive system. The project has to have a focus on Research since 5 EC should be appointed to the Research Pillar. The students are expected to be proactive and study methods and techniques commonly used in Interaction Design research by themselves. They will have to gather relevant literature about related technologies, formulate user and system requirements, develop prototypes, and carry out tests with users. At the end of the project, the students will give a presentation and compile an activity report. Together, these will determine the final grade. An example of a past project is Anemone, a social bar entertainment project (https://www.youtube.com/watch?v=BmrlLz3GzP0).

Please note that
  • this is a semester course.
  • the course only has 1 kick-off lecture in which the groups are formed and topics are divided (it is mandatory for all registered students to be present).
  • as there are no lectures planned (except for the kick-off lecture, this course asks proactivity from the students (guided by a supervisor).
  • the project needs to have a research component since 5 EC should be appointed to the Research Pillar.
Only exchange students from Amrita University may register for this course. 
Voorkennis
Recommended: Introductory knowledge about Human-Computer Interaction, more specifically Interaction Design, or equivalent, offered for example in master courses such as Human-Computer Interaction (201100126) or bachelor module Intelligent Interaction Design (201600106).
Participating study
Master Interaction Technology
Verplicht materiaal
-
Aanbevolen materiaal
Course material
Lazar, J., Feng, H., and Hochheiser, H. (2010). Research Methods in Human-Computer Interaction. John Wiley and Sons. Chichester, UK.
Course material
Preece, J., Sharp, H., and Rogers, Y. (2015). Interaction Design: Beyond Human-Computer Interaction (4th Edition). John Wiley & Sons.
Werkvormen
Project begeleid
AanwezigheidsplichtJa

Zelfstudie geen begeleiding
AanwezigheidsplichtJa

Toetsen
Report

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