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Course module: 202200015
202200015
Amrita Dissertation
Course info
Course module202200015
Credits (ECTS)15
Course typeCourse
Language of instructionEnglish
Contact personJ. van Houwelingen - Snippe
E-mailj.vanhouwelingen-snippe@utwente.nl
Lecturer(s)
Contactperson for the course
J. van Houwelingen - Snippe
Examiner
J. van Houwelingen - Snippe
Academic year2022
Starting block
2A
Application procedureYou apply via OSIRIS Student
Registration using OSIRISYes
Aims
After completing the project successfully, the student can:
  • Design and implement a prototype of an Interactive System.
  • Formulate user and system requirements for an Interactive System.
  • Find, select and apply relevant information in the area of Interaction Design.
  • Design, setup, perform and analyze small scale user tests.
  • Report and present the findings in a consistent manner.
Content
During the Amrita Dissertation, students will work on a specific project with the aim to design, develop, and evaluate an interactive system using a user-centered approach. Topics/themes for a project can be chosen from a list provided by the teacher (alternatively, the students can propose a project themselves) in the first lecture (that is mandatory for all registered students). Under the supervision of a researcher, the students will apply and extend their knowledge of specific I-Tech themes and their general knowledge of Interaction Design to design, implement, and evaluate various prototypes of an interactive system. The project has to have a focus on Research since 5 EC should be appointed to the Research Pillar. The students are expected to be proactive and study methods and techniques commonly used in Interaction Design research by themselves. They will have to gather relevant literature about related technologies, formulate user and system requirements, develop prototypes, and carry out tests with users. At the end of the project, the students will give a presentation and compile an activity report. Together, these will determine the final grade. An example of a past project is Anemone, a social bar entertainment project (https://www.youtube.com/watch?v=BmrlLz3GzP0).

Please note that
  • this is a semester course.
  • the course only has 1 kick-off lecture in which the groups are formed and topics are divided (it is mandatory for all registered students to be present).
  • as there are no lectures planned (except for the kick-off lecture, this course asks proactivity from the students (guided by a supervisor).
  • the project needs to have a research component since 5 EC should be appointed to the Research Pillar.
Only exchange students from Amrita University may register for this course. 
Assumed previous knowledge
Recommended: Introductory knowledge about Human-Computer Interaction, more specifically Interaction Design, or equivalent, offered for example in master courses such as Human-Computer Interaction (201100126) or bachelor module Intelligent Interaction Design (201600106).
Participating study
Master Interaction Technology
Required materials
-
Recommended materials
Course material
Lazar, J., Feng, H., and Hochheiser, H. (2010). Research Methods in Human-Computer Interaction. John Wiley and Sons. Chichester, UK.
Course material
Preece, J., Sharp, H., and Rogers, Y. (2015). Interaction Design: Beyond Human-Computer Interaction (4th Edition). John Wiley & Sons.
Instructional modes
Project supervised
Presence dutyYes

Self study without assistance
Presence dutyYes

Tests
Report

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Kies de Nederlandse taal