Students learn to reflect on science, technology and society with a focus on philosophy on technology. Philosophical discussion of questions relating to the (use of) technology, including technology used to design CreaTe Graduation Projects, form the essence of this course.
Student learn to:
At the end of the two Reflection courses, students will:
- Build upon the ethical theoretical and practical analysis prepared in reflection I students will complete self-assessment of their projects for ways to further progress their work in the future;
- Reflect on critical (self-)evaluation by assessing strong and weak points to proposed methods and aims;
- Engage in collaborative teamwork and reflection towards common goals: Students engage in small collaborative group based guided activities with a focus on inquiry, problem identification, clarification, and resolution (sometimes under deadline pressure);
- Be able to identify the complexity of socio-ecological impacts through design and troubleshoot solutions with ethical and social considerations as part of the design process.
- Be empowered to reflect upon and engage the ethical, social, economic and ecological implications of technologies;
- Be able to systematically identify, clarify, and resolve ethical implications of creative technologies in ways that inform responsible engineering and design;
- Understand how technologies embed or deny personal and societal values, helping or hindering the balance of individual wellbeing and autonomy with the welfare of communities at different levels of organization;
- Become familiar with some of the fundamental (and anticipated) issues in the ethics of technology, computing, and information, and learn how to identify potential troubles with emerging tech in the future and afield.
This is a RESTS course which consists of two parts: 1) Reflection I (3 ECTS), and 2) Reflection II (2 ECTS). The object of this course is to explore the social and moral significance of design, the implications for the design process, and especially the role of one’s own life and work in crafting a better world.
The two quarter-long courses focus on acquiring and then employing conceptual tools selected from the history of ideas and contemporary sciences, including current case studies and current events related to new smart technologies and innovations that will contribute to a better future.
Reflection II provides an opportunity for students to revisit the lessons learned in Reflection I. Students will have at this point made significant progress on their Graduation Projects and can now revisit the concepts learned in ethics in Reflection I and re-apply them to their projects. Students will now revise, rewrite, and reformulate their work, to re-envision new solutions. This section will provide opportunities for more critical reflection and brainstorming and processing of material in the context of their own projects.
Additional time may be taken to research relevant literature on similar technologies trying to solve or create technologies addressing similar problems, and discussing the ethical, social, ecological, and economic implications of these solutions.
Given the distinct and central role of writing skills in philosophical research, by default, the use of so-called generative AI to produce text and images (e.g., ChatGTP) is not allowed. This especially includes – but is not limited to - the uncredited use in exams and assignments. If teachers what to allow the use of generative AI in their courses to meet specific learning goals, they will announce the deviation from the default position in the OSIRIS description of their course. Teachers may use suitable detection tools such as ZeroGTP to uphold the policy.
REF II provides an opportunity to repair a failed Reflection Report assignment. The grade of the improved assignment will be maximized to 6.0.