At the end of the study unit, students will be able to… (between brackets the number of the corresponding intended learning qualification of the programme):
- develop a design intervention in a virtual environment in VR (4.3, 6.3).
As part of the Project, students will take an evidence based design approach as input for the persuasive design intervention. In the Skills study unit, students will develop a persuasive design intervention in a virtual reality environment, aimed at promoting a sustainable and healthy lifestyle. Students will apply design skills to design a persuasive virtual environment. In the Project, the persuasive design intervention will be presented and reported upon (7P1 and 7P2). The design quality of the persuasive virtual environment will be assessed in terms of persuasiveness, realism/feasibility, and it’s evidence based character (7S1, group assignment).|
This study unit is part of the Communication science module Persuasive design. Because the four study units, which are part of the module, are highly related to each other it is not possible to follow this study unit separately.