Kies de Nederlandse taal
Course module: 202001583
Sports Interaction Technology: Designing Interactive Systems for Sports
Course info
Course module202001583
Credits (ECTS)5
Course typeCourse
Language of instructionEnglish
Contact persondr. D.B.W. Postma
A. Balasubramaniam
dr. D.B.W. Postma
Contactperson for the course
dr. D.B.W. Postma
Academic year2022
Starting block
RemarksThis course will eventually be part of the new master-track “Sports Data Science”.
Application procedureYou apply via OSIRIS Student
Registration using OSIRISYes
  • Students know the principal dimensions that are relevant in the design of Sports Interaction Technology
  • Students understand how Sports (Interaction) Technology is embedded in the broader context of sports practice and sports science
  • Students can apply the main concepts to typify existing systems and to provide suggestions for system-improvements.
  • Students can analyse the make-up of Sports Interaction Technology in terms of form and function.
  • Students can critically evaluate novel sports technology from academic literature
  • Students can create novel interactive systems for sports
The use of sports technology is arguably as old as sports itself. In ancient Greece for example, the Hysplex, a primitive starting mechanism, was used to prevent false starts in horse and footraces. Sports Interaction Technology however is relatively new. Fueled by the potential of advanced computing, wearables and modern networking technology, interaction technology is taking the world of sports by storm. Just what is interaction technology? And how does it help to enhance learning, increase engagement and perfect performance?

From simple fitness trackers to full-blown sports performance analysis systems; this course will teach you all about sports interaction technology. Starting with the fundamentals, you will learn to appreciate and improve existing training systems. Ultimately you will design your very own interactive sports system. Along the way you will be guided by lectures and tutorials that will help you to master the many complexities of this colorful and vibrant area of sports and research.

Good luck!

Multiple-choice exam (40%)
Project (60%)
Assumed previous knowledge
Open for everyone; but some background knowledge about (interaction) design, (biomechanical) engineering, movement science and/or computer science is preferred, e.g.:
• Biomedical Engineering
• Computer Science
• Embedded Systems
• Health Sciences
• Interaction Technology
Participating study
Master Interaction Technology
Required materials
Reader pt1-The Twente SPORTS Framework
Reader pt2-Sports, Data, and Interaction – Taxonomy of a Design Space of Science and Technology
Recommended materials
Instructional modes
Presence dutyYes


Project supervised

Project unsupervised


Self study with assistance

Self study without assistance



MC Exam and Project

Kies de Nederlandse taal