Kies de Nederlandse taal
Course module: 202001017
Design of Persuasive Health Technology
Course info
Course module202001017
Credits (ECTS)5
Course typeStudy Unit
Language of instructionEnglish
Contact persondr. L.M.A. Braakman - Jansen
Contactperson for the course
dr. L.M.A. Braakman - Jansen
dr. L.M.A. Braakman - Jansen
Lecturer J.A.M. Haarman
dr. M.E. Pieterse
Academic year2021
Starting block
1A/  2A
RemarksM11 Real World Perspective elective course; enrolment by module coordinator
Application procedureBOZ applies for you
Registration using OSIRISNo
After successful completion of the course Design of Persuasive Health Technology the student is able to:
  • Understand, explain and apply: Apply Behavior Change Techniques (BCTs), principles of Persuasive System Design (PSD) and User-Centred Design (UCD) methods, to design engaging Digital Behavior Change Interventions (DBCIs) for Health Promotion and care.(assignment 1 and 2).
  • Reflect academically on choices made (regarding BCTs, PSD, UCD methods) to design engaging DBCIs for Health promotion and care (assignment 3).
  • Understand, explain and reflect on the complexity of the eHealth implementation process (assignment 3). 
  • Apply techniques for rapidly producing prototypes to design engaging DBCIs (assignment 1).
  • Apply formative evaluation methods to evaluate the user acceptance of the intervention (assignment 1).
  • Reflect on skills to work and communicate effectively in a multidisciplinary team (assignment 4).
In this course you will work within a small team of students on a concrete case, in project-based learning. You will design an engaging, interactive persuasive health technology intervention, materialized in a video prototype.
This prototype is substantiated by relevant literature of behavior change techniques (BCTs), persuasive system design (PSD), and user centered design (UCD) methods.

You will learn to work in a multidisciplinary team, which is one of the most important 21st century skills. The health domain is rapidly becoming an intersectional field, where behavioral scientists, engineers, and scientists from other disciplines jointly build viable solutions for complex health issues.

During this course you will gain insights into possibilities of newest technologies to promote health and wellbeing, such as virtual reality or augmented reality coaching applications and serious games.
You will learn how to personalize your intervention for specific target groups and you will apply methods to evaluate the user acceptance of your designed prototype.
Furthermore, you will reflect on methods used and choices made during the design process and will learn about the complexity of eHealth implementation processes.
Finally, you will learn to reflect critically on your own professional behavior: What are your strengths and your pitfalls while working in an interdisciplinary team?

Video prototype      25%
Report design process  25%
Paper  40%
Reflection report 10%
The sum of all weighted-grades results in the overall grade of the course. A final grade of at least 5.5 completes this course.

All assignments are subject to this repair option. Note that an individual rewriting of the group report is possible after consultation with the lecturer.
The consequence of using a repair option is an assignment’s grade maximized to 6.0.

If you want to enroll, please contact R.G.A. Bults (mail: 
Assumed previous knowledge
MOD01 - MOD08 completed (120 ECTS)
Resources for self study
MOOC eHealth:
Module 11
Participating study
Bachelor Creative Technology
Required materials
Course Design of Persuasive Health Technology
Lisette van Gemert-Pijnen, Saskia M. Kelders, Hanneke Kip & Robbert Sanderman (2018). eHealth Research, Theory and Development. A multidisciplinary approach. Routledge, Taylor and Francis group. ISBN: 978-1-138-23042-2
Recommended materials
Instructional modes
Presence dutyYes

Project unsupervised
Presence dutyYes

Design of Persuasive Health Technology

Kies de Nederlandse taal