After passing this course, students are able to:
- transform a simple physics formula into an algorithm
- create algorithms for simple graphical animations
- use arrays as basic building blocks of algorithms
- explain simple phenomena of algorithmic complexity
- design programs according to an adequate object-oriented structure (such as using constructors, object variables, split methods according to functionality)
- provide a graphical representation of their code structure
- write a program following requirements of code style (such as naming, documentation, robustness against unexpected input, parameter passing, no redundant or unused code)
- design meaningful interaction in programs
- translate interaction into code (adherent to rules of code style using interaction methods and parameter passing)
- debug their programs
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Main goal of the course is to achieve fluency in programming by having a number of algorithms at hand that can be used for different applications, and getting experience in translating an idea into code. In addition, focus is put on programming style and structure.
Manual enrollment via Osiris is only for Creative Technology students. If you want to enroll, please contact K. Zalewska (k.zalewska-kurek@utwente.nl).
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