After passing this course, students are able to:
- determine an algorithm for a given problem, especially for basic physics
- combine algorithms as building blocks that solve a larger problem
- design a code structure for an object oriented program
- explain a solution and the role of the algorithm it employs
- explain an algorithm (program) and its application domain
- understand and apply guidelines of code quality (such as adequate definition of classes, including constructors and dedicated methods, parameter passing mechanisms)
- debug a program, and
- document their programs properly
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Main goal of the course is to achieve fluency in programming by having a number of algorithms at hand that can be used for different applications, and getting experience in translating an idea into code. In addition, focus is put on programming style and structure.
Manual enrollment via Osiris is only for Creative Technology students. If you want to enroll, please contact K. Zalewska (k.zalewska-kurek@utwente.nl).
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