After passing "Have Fun and Play!" students are able to:
- conceptualize an installation using creative thinking techniques
- develop and realize interactive installations using techniques from new media, gaming, sensor systems; to plan and devise roles and subtasks; to use appropriate system engineering methods
- present the project concept, design and realization; tell the story behind the (creation of) their installation
After passing "Design for Experience" students are able to:
- understand and explain what it means to design for experience and how experiences can contribute to the design of technology
- apply need-finding design methods to analyse the experiences that people have with technology -- namely, what people do, think and feel as the result of using technology
- apply emotional design techniques to create technology that evokes specific emotions and adds emotional value to people's experiences with technology, and
- design and interpret the results of an experience evaluation that collects information about how well a design is able to elicit an intended emotional response
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The course Have Fun and Play! focuses on realizing an interactive installation for the GOGBOT multimedia art festival. The primary objective is to develop an installation that has a high impact on the spectator / participant -- Practical application or utility is not important. Further, the students tell the story, both visually and textually, behind the (creation) of their installation and place it in its context, both for the user interaction, but also for the artistic tradition. To do so, students will use the skills they learned in this and previous modules. In particular creative thinking, design, collaboration and programming skills are important, as well as the design context and the user interaction.
Manual enrollment via Osiris is only for Creative Technology students. If you want to enroll, please contact K. Zalewska (k.zalewska-kurek@utwente.nl).
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