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- Generate ideas in a structured fashion, describe methods for ideation and experience and use these methods in practice
- Work on a project in a rapid design cycle (iterative, weekly increments, SCRUM like methods). Select from various realization forms of ideas and motivate choices (proto, scenario, storyboard, film, mockup, measurement setup, model, simulation, 3D visualization).
- Evaluate design and design choices (critical attitude, insight, self-reflection).
- Deal with external clients, an introduction in communication, setting goals and visualization
- Documentation and evaluation. Write pitches, presentations, proposals, keep a lab journal, perform peer reviews, write and evaluate reports, write summaries.
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- Ideation, tinkering, explorative research
- Shape, design, context, tangible models
- Users and user scenarios
Manual enrollment via Osiris is only for Creative Technology students. If you want to enroll, please contact K. Zalewska (k.zalewska-kurek@utwente.nl).
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 Bachelor Creative Technology |
| | Required materialsCanvasProject manual create module 3: Living and Working Tomorrow |
 | BookDesigning Interactive Systems: A comprehensive guide to HCI, UX and interaction design, David Benyon, Pearson, 4th edition (2019), ISBN: 9781292155517. The 3rd edition can also be used, but chapter numbers may differ from those referred to in the course syllabus. |
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| Recommended materialsBookMaking Things Talk and Making Things Move, O`Reilly `MAKE:' Series |
 | BookDesigning for interaction, Dan Saffer, 2010, New Riders |
 | BookCreative Workshop, 80 challenges to sharpen your design skills, David Sherwin, 2010 |
 | BookSketching User Experiences, Bill Buxton, 2007 |
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| Instructional modes Assessment Presence duty |  | Yes |

 | Lecture Presence duty |  | Yes |

 | Tutorial Presence duty |  | Yes |

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| Tests Living and Working Tomorrow
 | Human Centred Design
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