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1. Generate ideas in a structured fashion, describe methods for ideation and experience and use these methods in practice
2. Work on a project in a rapid design cycle (iterative, weekly increments, SCRUM like methods). Selecting from various realization forms of ideas and motivate choices (proto, scenario, storyboard, film, mockup, measurement setup, model, simulation, 3D visualization).
Evaluate design and design choices (critical attitude, insight, self reflection)
3. Deal with external clients, an introduction in communication, setting goals and visualization
4. Documentation and evaluation. Write pitches, presentations, proposals, keep a lab journal, perform peer reviews, write and evaluate reports, write summaries.
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• Ideation, tinkering, explorative research
• Shape, design, context, tangible models
• Users and user scenarios
Manual enrollment via Osiris is only for Creative Technology students. If you want to enroll, please contact K. Zalewska (k.zalewska-kurek@utwente.nl).
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 Bachelor Creative Technology |
| | Required materialsCanvasProject manual create module 3: Living and Working Tomorrow |
 | BookDesigning Interactive Systems: A comprehensive guide to HCI, UX and interaction design, David Benyon, Pearson, 2nd edition (2010) or 3rd edition (2013), ISBN: 9780321435330 (2010), ISBN-13: 9781447920113 (2013) |
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| Recommended materialsBookMaking Things Talk and Making Things Move, O`Reilly `MAKE:' Series |
 | BookDesigning for interaction, Dan Saffer, 2010, New Riders |
 | BookCreative Workshop, 80 challenges to sharpen your design skills, David Sherwin, 2010 |
 | BookSketching User Experiences, Bill Buxton, 2007 |
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| Instructional modes Assessment Presence duty |  | Yes |

 | Lecture Presence duty |  | Yes |

 | Tutorial Presence duty |  | Yes |

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| Tests Living and Working Tomorrow
 | Human Centred Design
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