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Kies de Nederlandse taal
Course module: 202000955
202000955
Programming
Course info
Course module202000955
Credits (ECTS)2.5
Course typeStudy Unit
Language of instructionEnglish
Contact persondr. A. Fehnker
E-mail-
Lecturer(s)
PreviousNext 5
Contactperson for the course
dr. A. Fehnker
Examiner
dr. A. Fehnker
Lecturer
dr. A. Fehnker
Lecturer
dr. M. Gerhold
Examiner
dr. M. Gerhold
Academic year2021
Starting block
1A
Application procedureYou apply via OSIRIS Student
Registration using OSIRISYes
Aims
Students have gained basic skills in programming, covering (among other things) instructions, variables, types, control structures, classes, methods and arrays.
Content
Tutorial sessions
The tutorials are dedicated to hands-on programming experience. You will get help and feedback on your work during the tutorial. The tutorials consist usually of two parts: tutorial questions and programming assignments.  
The first part will recapitulate material covered in lectures. Some tutorial questions require you to program, but there are other exercises too. You should learn that hacking away on a keyboard is only a small part of what it takes to create a good program. The second part requires you to apply new material to your own problem; your own animated creature.
Tutorial Assessment
Your program for week 4 of the tutorials will be assessed in week 5. This assessment contributes 10%  to your final mark.
Multiple Choice Exam
The multiple choice exam at the end of the module will test your understanding of the theory that you practiced during the tutorials, and that was covered in the lectures. The exam contributes with 30% to your final mark.
Programming Sports Day
In week 8 of this course there is a one-day, full-day workshop called Programming Sports Day. During this day you will work in a small team, to develop an idea from its initial stages to completion. Part of Programing Sports is to also present your idea, your design, and have it subjected to peers for testing and evaluation. This one-day workshop contributes 10% to the  final mark.    
Final assignment
To finish the programming component you will have to do a final assessment. For the final assessment student will have to submit a program and a write-up. Additionally, all students will be interviewed individually to determine whether they reached the learning objectives. All components of the final assignment, the write-up, program, and oral exam, will be marked as one; there won’t be marks for the individual parts. The final assignment contributes 50% to your final mark.

Manual enrollment via Osiris is only for Creative Technology students. If you want to enroll, please contact K. Zalewska (k.zalewska-kurek@utwente.nl).
Module
Module 1
Participating study
Bachelor Creative Technology
Required materials
Book
Learning Processing: A Beginner's Guide to Programming Images, Animation and Interaction. Daniel Shiffman, ISBN-13:978-0123736024
Canvas
All material will be posted here
Course material
Contains all information regarding tutorials and assessment.
Recommended materials
-
Instructional modes
Assessment
Presence dutyYes

Assignment
Presence dutyYes

Lecture

Other

Project unsupervised
Presence dutyYes

Tests
Programming

Remark
Tutorial Creature -Oral exam., Assign.
SportsDay -Proj. exam
Written exam. m.choice
Final Project -Oral exam.,

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Kies de Nederlandse taal