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Kies de Nederlandse taal
Course module: 202000281
202000281
User-centered design (P)
Course info
Course module202000281
Credits (ECTS)4
Course typeStudy Unit
Language of instructionEnglish
Contact persondr. J. Karreman
E-mailj.karreman@utwente.nl
Lecturer(s)
Lecturer
dr. J.J. van Hoof
Examiner
dr. J. Karreman
Contactperson for the course
dr. J. Karreman
Lecturer
dr. H. Scholten
Examiner
drs. W.B. Tollenaar
Academic year2021
Starting block
2B
Application procedureYou apply via OSIRIS Student
Registration using OSIRISYes
Aims
At the end of the course, students will be able to … (between brackets the number of the corresponding intended learning qualification of the programme):
  1. perform a systematic requirement analysis as part of a user-centered design process (2.3, 2.4, 2.5, 3.1, 3.2, 3.4, 5.2, 5.3);
  2. to develop a prototype of an app for a specified target group that results in a positive user experience as part of a user-centered design process (3.2, 3.3, 3.4, 4.4);
  3. to perform a systematic evaluation of a prototype of an app by conducting a small-scale user-focused usability study (2.3, 2.4, 2.5, 3.2, 3.4, 3.5, 5.2, 5.3);
  4. communicate effectively with prospective users in a user-centred design process (4.1, 5.3);
  5. evaluate their work in a project team and reflect on their work (4.6, 4.7, 4.8, 4.9, 6.3, 6.4).
Content
To prepare students for the possible future role of being involved in a design team as a communication expert, students are asked to design a prototype of an app that aims to positively change the target group’s behaviour. The project comprises of several parts, that together form a complete user-centered design process. The first step of this process is part of the Skills cours. After students have developed a value proposition (4S1), they start with the Project. First, students elicit and analyse user requirements by applying appropriate research methods (4P1). Based on this, and on theoretical insights from the fields of social psychology and human-technology interaction learned in the Theory course, students design a prototype of a persuasive app (4P2). This app is subject of a formative evaluation with prospective users (4P3) as students test the prototype against the formulated requirements with the goal to detect possible improvements for the design of the app. At the end of the project, students reflect on their role in the project team (4P4).
 
 
 
This study unit is part of the module Design for user experience. Because the four study units, which are part of the module, are highly related to each other it is not possible to follow this study unit separately.

 
Module
Module 4
Participating study
Bachelor Communication Science
Required materials
-
Recommended materials
-
Instructional modes
Lecture
Presence dutyYes

Tutorial
Presence dutyYes

Tests
4P1: Group ass. requirements analysis

4P2: Group assignment app design

4P3: Group assign. formative evaluation

4P4: Individual assignment reflection

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Kies de Nederlandse taal