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Cursus: 202000234
From Prototype to Society
Cursus informatie
Studiepunten (ECTS)15
Contactpersoondr. M. Goethner
Contactpersoon van de cursus
dr. M. Goethner
dr. M. Goethner
Docent K. Nizamis
dr. M.E. Pieterse
AanmeldingsprocedureZelf aanmelden via OSIRIS Student
Inschrijven via OSIRISNee
Implementation and use, validation and grounding
  • The student is able to clearly analyse, research, and elaborate on the implementation and use of a prototype;
  • The student is able to analyse, formulate and compare the value proposition of a design solutions;
  • The student is able to analyse and elaborate on the potential impact of the a design solutions;
  Theoretical underpinnings
  • The student is able to apply relevant, recent, scientific literature from different disciplines as the underpinnings for the design solution, the implementation and use, the value proposition and the impact of the design.
Design method
  • The student is able to select and apply a design suitable process
  • The student is able to elaborate on, and scientifically ground the choices made during the different stages of the validation and implementation process.
  • The student is able to document about the developed product, the grounding and validation process, the implementation and use, and the value proposition and business model of the proposed solution.
  • The student is able to present the proposed solution to different stakeholders.
Teamwork and project management
  • The student is able to reflect on his/her, and the other team members’ role and contributions in the multidisciplinary team;
  • The student is able to reflect on his/her, and the other team members’ role and contributions in the project management.
Our society is confronted with both challenges and opportunities in diverse fields like Energy, Health, Learning and Robotics. We are in the middle of an energy transition; technology enables us to monitor and act on our health status in real time; learning is not bounded to location or time anymore; and robotics is entering our daily lives.
These challenges require us to learn how to design solutions, and utilize knowledge and research methods from not a single, but multiple scientific domains. To be successful, robotic solutions in healthcare for example have to be approached from a technical, psychological but also an ethical, business and philosophical standpoint.
We need to learn to be creative, and apply available expertise in radical new ways, while at the same time work in a structured and agile manner.
Minor setup
In the 20 week Science 2 Society minor you will do just that. You and your team will come up with a scientifically and practically grounded solution to a societal challenge. A mission impossible? Not at all. You will be amazed at what your team is capable of.
During the first 10 weeks (Module 1: from Idea to Prototype) you and your team will be introduced to the foundations of different scientific disciplines and skills to assure you and your colleagues can share a common language. Next, you delve into the state-of-the-art of the science behind your theme of choice and look for novel ways of applying your knowledge in a closely guided yet agile design process. You and your team will walk the path from a general idea to one or more scientifically and practically grounded prototype(s) for the challenge at hand.
"Science 2 Society" does not end with “prototype". It ends with “2 society”. We are not looking for a concept, we are looking for a solution. During the second 10 week module of the Science 2 Society minor (the current module: from Prototype to Solution) you and your team will focus on realizing your concept, grinding, grounding and researching issues surrounding the implementation and use of your prototype. In the process, your prototype is enriched with a business model addressing its feasibility. In the second module you get the job done!
Your team will have access to state-of-the-art domain knowledge, workshops and process management tools. There will be close interaction with problem owners from the world of business, government or science. A tutor will coach your group, both in managing your project and in acquiring any further knowledge and skills you will need for a successful design.
Participating study
Verplicht materiaal
Aanbevolen materiaal







Project supervised

Project unsupervised

Self study with assistance

Self study without assistance

Design report

Reflection report on interdis. teamwork

Final presentation and demonstration

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