In general, the learning goals will address the following:
- Personal development as an Industrial Design Engineer
- Development of expertise in a delineated field of expertise
- Autonomous acquisition of knowledge
Additional learning goals are -individually- depicted from the perspective of the chosen subject. This implies that the student has an influence on the establishment of the learning goals. For this reason, the student has to hand in a description of the envisaged learning goals and related (design) research activities that requires the consent of the related members of the research staff.
The minor Scientific Challenges is open for 1A or 1B; a student can work on ONE project for 15 EC maximum (and thus, this minor is always combined with another minor).
The module focuses on individually addressing scientific challenges related to the research activities of staff members of the Faculty of Engineering Technology teaching in the IDE bachelor’s programme.
Content (including project)
The Bachelor’s programme in Industrial Design Engineering provides students with basic knowledge and skills and a broad view of the field of industrial design engineering. Industrial design engineering is a strongly interdisciplinary domain. Within the set of coherent modules within the Bachelor, students focus on individual objectives and learning outcomes and implicitly and explicitly train professional skills.
Next to the broad basis provided by the programme, a significant number of students is interested in gaining more in-depth knowledge on one of the disciplines that are relevant to industrial design engineers. Given the close relation between the Bachelor’s programme’s education and the Faculty of Engineering Technology research, this comprehensive module aims to allow students to explore and cross the border between education and research. This is done by creating awareness on personal interests and capabilities, based on which students select one (15 EC) or two (7,5+7,5 or 5+10 EC) research / design research projects to work on during the module. As the subjects are portals to the research areas of the staff members of the faculty, students will be able to develop themselves more intensively and thoroughly than is possible in the context of the more interdisciplinary modules.
The educational form will depend on the kind of project the student chooses. Typically, students will work individually on projects, but working in smaller groups is optional. The module coordinator will appoint one of the staff members as a coach.
In principle, students are free to define their own scientific challenge in consultation with a member of the IDE scientific staff. To start this module, students must submit a project proposal (half A4) describing their project(s) to the coach and module coordinator. Next to this, available topics have been pre-defined. Please contact the members of staff listed below further to discuss the possibilities for projects within a pre-defined topic.
The following type of assessment methods will be used:
Related to the research topic
- Research report or short academic paper
Related to the learning process
The final mark is based on a combination of the different assessment methods.
Open Script Design (Wouter Eggink)
Improving product attachment and well-being by increasing the room for personal interpretation of products and product use.
Biomechanical Engineering (Edsko Hekman)
Design of products that strongly interact with people in order to improve health, performance or well-being, such as implants, artificial limbs, body supports, medical tools and medical consumer products.
Integration of Biomechanical Data into Product Design (Athena Jalalian)
Despite the potential benefits offered by using biomechanical data in the design process (e.g. assisting in dealing with customization, personalization, ergonomics), they are rarely used by designers and even sometimes are considered unsuitable for use in the design of everyday products. This can be contributed to (1) difficulty to understand, interpret, and use the data, (2) lack of technical appreciation, (3) commercial priorities, and (4) mismatch of the collected data and designers’ requirements. To facilitate these, we attempt to answer the following questions: how can we establish clear communication between design teams and technical teams, to identify and collect usable data? and how can we design and develop methods/tools to help integrate the data into the designs, including understanding, interpreting, and using the data?
Materials and Surface Design (Dave Matthews)
Surface design and materials choices influence users’ perceptions of products, but how can make them? Which surface/material combination do we need for a given application?
In this field of expertise, we take a closer look at surfaces in product design. Explore the interaction between materials and surfaces, consider how they can be characterized or visualized, the impact that may have on a users’ perception and/or how we produce them.
Design for engaging interactions (Geke Ludden)
Research on the design of engaging interactions. How can interaction with technology (focus on technology that supports self-management of health) be engaging? How to design for engagement of different user groups? What is the role of technology in engaging people in following a therapy at home?
Human Centred Design (Mascha van der Voort)
Human Centred Design research addresses the challenge of facilitating design and change processes such that all stakeholders can actively involve and inform the process constructively. This requires the exploration and further development of tools and approaches that empower stakeholders, despite their role, background or expertise, to actively participate in the design and change processes.
Systems thinking: how different ways of thinking on systems level can help in the creative development process (Maarten Bonnema)
An interesting starting point is the video by Derek Cabrera: https://youtu.be/dUqRTWCdXt4 (in particular the first half).
Emergence as Guiding Principle for Design Research and Practice (Jörg Henseler)
The principle that “The whole is greater than the sum” was coined by Aristotele and is today investigated under the term “emergence”. Some design researchers regard emergence as a guiding principle for design. The task is to conduct a literature research on the use of emergence in design, and to develop a design example.
Human Technology Relation Aesthetics (Wouter Eggink)
Design Aesthetics for innovative technologies, based on specific acceptance strategies.
Inquiry into the use of empirical methods in design research (Jörg Henseler)
Design research more and more relies on multivariate statistical techniques to empirically assess design concepts and artifacts. Development of a map of which techniques are used for what purpose in design research, and identification of the shortcomings of the extant methods.
Management of Product Development (Eric Lutters)
Research focuses on the improvement of development cycles as a whole or aspects thereof, to better align the goals and opinions of the many stakeholders involved. Topics relate to e.g. design methods/methodology, design rationale, decision making in design, uncertainty and sensitivity in development cycles, the information that underpins development cycles or knowledge that drives those cycles.
Enabling sustainable personal fabrication through circular and distributed production systems (Jairo da Costa)
In recent years, manufacturing at a personal level has been made possible on an unprecedented scale by advances in ICT, such as desktop manufacturing technologies. In this context, how the adoption of emerging technologies (e.g., AI, XR), locally available knowledge and inexpensive resources can converge to empower citizens to play a leading role in the transition to more decentralized, equitable and sustainable production systems.
The impact of systems thinking in industrial design engineering (Jairo da Costa)
Systems theory and practice can support design engineers in responding to the increasing complexity of societal challenges by providing various systems approaches, methodologies, and tools to improve our capacity to challenge outdated systems and contribute to more sustainable futures. This research topic prompts questions such as, “What systems thinking approaches and methods can and should we use to foster positive change and societal transformations? How to design socio-technical interventions to support societal transitions to more sustainable futures?”
Human-Building Interaction (HBI) in Healthcare (Jodi Sturge):
Human-building interaction is an emerging field that considers how user groups perceive, interact with, navigate through, and spend time within built environments. For healthcare environments, there is interest in how design and technology within built environments affect human interaction, outcomes and experiences of patients, family and staff. Through a mixed-method approach, HBI explores how we can encourage user groups to interact with built healthcare environments and design technologies to support novel, yet ethical, interactions that enhance well-being.
Emergence as Guiding Principle for Design Research and Practice (Jörg Henseler)
The principle that “The whole is greater than the sum” was coined by Aristotle and is today investigated under the term “emergence”. Some design researchers regard emergence as a guiding principle for design. The task is to conduct a literature research on the use of emergence in design, and to develop a design example. (https://www.henseler.com)
Transition to sustainable packaging (Ilknur Ilhan)
There are several challenges encountered while switching from conventional to sustainable packaging, especially in the food industry. For example, manufacturers need to take quick actions such as reducing the weight of packaging materials and switching to alternative recyclable, reusable, or biodegradable packaging options without compromising food safety and quality. At the same time, customers can change their consumption habits to reduce the amount of food packaging and food waste they produce. So how can well-informed decisions be made while reducing waste, and this transition be facilitated?
Rehabilitation at home by means of smart integrated objects: A technology roadmap (Kostas Nizamis)
Stroke rehabilitation is moving from manual labour of the physiotherapist to a more automated and tech supported process. Therefore, it is becoming increasingly complex by incorporating multiple technologies, processes, and expertise, namely smart platforms, wearable gloves, and more recently smart products that can be integrated in the daily life of the users. The aim of this challenge is to create a systematic roadmapping of these emerging rehabilitation technologies with a focus on smart products for home rehabilitation.
Simulation Modelling for Energy Policy Design (Salih Çevikarslan)
The Covid-19 pandemic demonstrated the efficacy of simulation models in shaping public policy through the utilization of advanced computing power and the application of big data for model validation and calibration. The simulation models are also becoming increasingly prevalent in energy transition research. How can simulation models assist decision makers in more effective policy design for energy transition processes?
Report + Reflection [graded]
Presentations [no graded]
- Final presentation 1A – November
- Final presentation 1B – February
|Required materials-Recommended materials-Instructional modesTests|
|Scientific Challenges IDE|
RemarkCombinatie verslag / presentatie / reflectie