After passing the course, the student can:
- Recognise the role of product design at different levels of people’s experience
- Analyze people’s experience of certain activities
- Identify opportunities to influence and design meaningful interactive experiences
- Design and test an interactive product by applying relevant theory
- Formulate design-based documentation of the meaningful experiences
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This is a part of Module 11 of the Bachelor Industrial Design Engineering. See here for the compete description of this module.
Design and Meaning course focuses on sensemaking, meaning and experience in design. It falls into the intersection of interaction design, human-computer interaction and design engineering. The course’s goal is to recall students’ human-centred design knowledge and develop skills into an advanced level in creating meaningful interactive experiences by using design, prototyping, and reflection skills. The students complete a design assignment as a group to complete the course. The assignment consists of four phases. Each phase has several deliverables and contributions to the course’s learning goals and IDE Bachelor Education at UT. At each phase, the DaM groups will undertake three different roles: design researcher, designer and user/experience expert.
These roles briefly are:
- Design Researcher who carries out generative and evaluative design research.
- Designer who designs, prototypes and elaborates an interactive physical product for meaningful experiences.
- User/Experience Expert who tests and evaluates the designed products, and provides feedback to designers, based on anticipated user needs and expectations.
Educational Activities of the Course
Lectorials: A series of lectorials on the topics of the course. The students should come to the class prepared by reading the course materials / watching the short videos. This is the moment at which the students will reflect on the course materials and the learning goals of the course.
Project supervised: Multiple 3-hour sessions planned with the teacher. The students will work on the Design and Meaning assignment.
Peer Feedback: Peer feedback session aims to help students define their concept direction and further develop the concepts based on feedback. Each DaM group will give to and receive feedback from three groups. There is no assessment involved.
Prototyping: These sessions are planned for prototyping the final concept. Before these sessions, the groups will plan how they will create their models, and prepare scaled drawings.
Peer Testing: In the peer-testing, groups will discuss how sufficiently the theory has been applied in their concept idea and how well the prototype reflects to goals of the concept. The groups will also assess each other in the end of this activity.
These educational activities are planned in a way that students will;
- map out experiences and reveal people’s experience-specific needs,
- design an interactive product to enrich a particular type of experience,
- prototype and test interactive products of meaningful experiences,
- prepare self-explanatory presentations and make good reflections.
external students who are interested in this elective: please contact: h.m.hemmer@utwente.nl
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