After passing the course, the student can:
- create and design artefacts and objects from abstract, associative and transformed content.
- rethink and change his/her perspective on design by integration of new insights and novel concepts.
- use intuitive and expressive qualities (i.e. fast and slow thinking) to apply learning-by-doing, knowing-in-action and reflect-on action.
- understand and assess their own design quality, creative level and idiosyncratic stance in relation to others (peers).
- apply design content and context outside mainstream design thinking and/or monolithic quotidian details.
- communicate and present their own work by tangible representations and visualizations.
This is a part of Module 2 of the Bachelor Industrial Design Engineering. See here for the compete description of this semester.|
Knowledge and critical mass related to design and form-giving aspects are crucial for the careful application of skills to the design engineering domain. In this course several ideation techniques, methods and tools are discussed and applied in the context of design, creative processing and the art of discovery. These discovery characteristics are fundamental in terms of putting emphasis on individual experience, individual skill-sets, singular inspiration, and individual development of one's own design qualities, visions and values. In ideation, conceptualization and creative processing, the formation of idiosyncratic traits are of importance in order to stimulate and generate the imaginative qualities, empowerment in communication, enhance insight and understanding in the singular role in collaborative creative processes. The students are challenged to 'breakout' from their (his/her) convention(s) and comfort zone(s) to unleash their distinct intuitive and creative abilities, explore and find their stance, hone their intellectual progressions, feel their introspective and outrospective sensibilities and show their audacity. The course follows an incremental process of fast and slow thinking and learning by doing in conjunction with assignments that are specifically designed to meet the projected aims and goals of the Discovery course. The bottom-line is; "For every idea, however wrong, there are data for which the idea will work". To Discovery is thrill, excitement and euphoria, in such Discovery is the difference between victory and defeat, between satisfaction and disappointment, between success and failure. Introspection and reflection are based on aligning the assignments with Preparation, Incubation, Intimation, Illumination and Formulation. Many ideas and/or concepts stem from unconscious or subconscious thoughts or notions, however, to design is to choose and make decisions. In this divergent, then convergent thinking, the need to generate (iterations galore) then test is fundamental to externalization and create tangible outcome. In effect to learn and understand choice criteria (rules of choice are extremely fine and delicate), the intuive quality, emotional sensibility and aesthetic feeling of an individual needs to be triggered, assessed and tested. By placing the focus on expressiveness (i.e. sketching, writing, iterating etc.) and utilizing it to generate, iterate, position, associate, abstract, and present content Discovery allows the novice-designer to learn about him/herself and others around him/her. Intuition in gestation is often understood as serendipity, subsequently the exploration and discovery of known and/or unknown things is both unnecessary or impossible. Therefore, stimulating potential serendiptious events, through observation and experimentation during externalization, thereby allowing unexpected (rare) events to unfold, recognize the potential and amplify these effects are essential ingredients/components within the Discovery course. Discovery is a primer in design engineering and early-phase design processing (fuzzy-front end) and contributes to other design engineering courses throughout the IDE curriculum.
external students who are interested in this elective: please contact: firstname.lastname@example.org
|Photocamera / Smartphone (cam)/ Videocamera|
|Tools & Materials supplied|
|Photo editing software (e.g. Adobe PS, Adobe ID, etc.)|
|Video editing software (e.g. Adobe Premiere, Final CutPro, iMovie, Windows MovieMaker etc.)|
|Self study with assistance|