At the end of this course, the students will be able to:
- Defend a proposed solution (prototype or concept) with elements to convince Business/Project managers about the risks/advantages of implementing the new process or equipment, based on hypothetical/real scenarios. The explanation will be based on a six-step Guide to Innovate.
- Explain a framework with three ingredients, Knowledge, Persuasiveness, Empathy (KPE), identifying the role of KPE in each of the six-steps Guide to Innovate, and criticise the definitions of Engineer and Entrepreneur
- Use KPE’s framework to solve problems of different nature, (e.g. defining new processes and/or reactor systems) and decide which indicators to use with the Intensification Factor (IF) method to calculate for different solutions or alternatives to a given technology, apply it in making decisions, and assess the Applicability of a given solution.
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This course aims at filling a knowledge gap: a ‘how-to-start innovating guide for newbies’ who are facing the 21𝑠𝑡 century. It is meant to be an interactive and self-driven experience, where students apply prior knowledge and newly acquired tools to propose new designs or concepts. There will be tips from examples of professional trajectories told by innovators about their journeys, which will prepare you for the fast-changing world we are living. We will clarify the words innovation and entrepreneurship, which you might have heard in different contexts.
A project will be assigned to small teams (2-3 students), with the best match between students’ interests and an existing "problem" database. All problems/projects belong to a "living" set of challenges or questions that have been selected from communication with existing industry or identified from relevant academic topics. There is also a possibility for the team of students to define a problem in collaboration with the teacher/instructor.
A singularity of this course is that it will be connected in time with future and past students taking the course. This means that if you are not the first student working on a project, you can "inherit" a report, and perhaps a demonstrator or prototype.
Your challenge will be to make sure the project progresses, and together with the instructor(s), we will define in what direction we must move forward.
The final report is the most important document of this course, because it is the only guarantee that an efficient knowledge transfer takes place between you and the upcoming group of students.
To conclude, a pitch presentation will allow you to defend your project (and eventual prototype).
Depending on your level of ambition, and practical possibilities, you can receive assistance in the difficult trajectory of valorization, e.g. if you want to compete in (students) entrepreneurial events, or take one idea emerging from your work and transform it into a product, or perhaps a spin-off company.
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