After completing the project successfully, the student can:
- Design and implement a prototype of an Interactive System.
- Formulate user and system requirements for an Interactive System.
- Find, select and apply relevant information in the area of Interaction Design.
- Design, setup, perform and analyze small scale user tests.
- Report and present the findings in a consistent manner.
During the I-Tech Project students will work together in groups on a specific project with the aim to design, develop, and evaluate an interactive system using a user-centered approach. Topics/themes for a project can be chosen from a list provided by the teacher (alternatively, the students can propose a project themselves) in the first lecture (that is mandatory for all registered students). Under the supervision of a researcher, the students will apply and extend their knowledge of specific I-Tech themes and their general knowledge of Interaction Design to design, implement, and evaluate various prototypes of an interactive system. The students are expected to be pro-active and study methods and techniques commonly used in Interaction Design research by themselves. They will have to gather relevant literature about related technologies, formulate user and system requirements, develop prototypes, and carry out tests with users. At the end of the project, the students will give a presentation and compile an activity report. Together, these will determine the final grade. An example of a past project is Anemone, a social bar entertainment project (https://www.youtube.com/watch?v=BmrlLz3GzP0).|
Please note that
- this is a semester course.
- the course only has 1 kick-off lecture in which the groups are formed and topics are divided (it is mandatory for all registered students to be present).
- as there are no lectures planned (except for the kick-off lecture, this course asks proactivity and team work from the students (guided by a supervisor).
Because independence and know-how of how things practically work in the study Interaction Technology (e.g., where/who to go to for what) are useful in making the project successful, we advise students who come from abroad or a different university to take this course when they are more acquainted with the practicalities here. That means if you start the study in Block 1A, we advise you to start this course in Block 2A (and if you start the study in 2A, start the course in 1A). This advice does *not* apply to students with a bachelor CreaTe (as they are already acquainted enough).
|Recommended: Introductory knowledge about Human-Computer Interaction, more specifically Interaction Design, or equivalent, offered for example in master courses such as Human-Computer Interaction (201100126) or bachelor module Intelligent Interaction Design (201600106).|
|Master Interaction Technology||Verplicht materiaal-Aanbevolen materiaal|
|Lazar, J., Feng, H., and Hochheiser, H. (2010). Research Methods in Human-Computer Interaction. John Wiley and Sons. Chichester, UK.|
|Preece, J., Sharp, H., and Rogers, Y. (2015). Interaction Design: Beyond Human-Computer Interaction (4th Edition). John Wiley & Sons.|
|Zelfstudie geen begeleiding|