After completing this course the participant:|
- can explain and use the state of the art in robotics used in the social domain,
- can explain and apply the role of embodiment to the choices in design
- can explain and use the role of storytelling in design and evaluation of social robot application
- can explain and use aspects of expressivity using different modalities
- can apply and evaluate solutions using the 'sense-think-act' paradigm
- can explain and describe requirements and bottlenecks for implementation of autonomous behaviour in a proposed application
- can explain, use, select and apply various design methods applicable for the social domain
- can select and use (existing) tooling, platforms and frameworks to initiate research and/or iteratively develop social robot solutions
- is able to apply relevant concepts relating to systems engineering, life cycle analysis and sustainability of the chosen concepts
This course focuses on the use of methods from the world of interaction design (UcD, UxD, Co-design) and aims to apply them in the specific context of Social Robot Design. It will target the current state of the art, investigate tools and methods for research, investigate design principles and tries to get beyond the 'plastic pal who's fun to be with' by looking into autonomy, expressivity, experience, interaction and sustainability of robotic solutions in the social domain.|
The course will consist of a group project aimed at designing a robot solution in a specific social context. Tools and methods will be explained during (guest)lectures and colstruction sessions and put directly into practice. Topics include the state of the art (platforms, frameworks and research projects), methodology and tooling (wizard of oz prototyping, puppeteering, co-design, UxD, UcD, story based design, iterative prototyping methods, improvisation theatre, bodystorming, toolkits), application areas (care, cure, companionship), construction (motion, kinematics and nonverbal communication, control and safety, mobility and manipulation), interaction design (intent, persuasion, emotion, conversation, perception, expectation). Special attention is given to the use of improvisation theatre as method for simulating, testing and evaluating use cases.
Application cases will either be brought in during initial ideation sessions with the course participants, as well as handed in by external clients and research (project) partners.
The following 'lenses' will be applied:
Session 1) Embodiment
Session 2) Storytelling
Session 3) Expression
Session 4) Design methods in action
Session 5) Autonomy: From Puppet to Actor
Session 6) The long term (sustainability, life cycle)
The course will be evaluated by a personal portfolio which contains the materials of the group project (design work) and connect this to the 'lenses' discussed during the sessions. This portfolio will be assessed and reviewed in an individual discussion session.