Kies de Nederlandse taal
Course module: 201800235
Social Robot Design
Course info
Course module201800235
Credits (ECTS)5
Course typeCourse
Language of instructionEnglish
Contact E.C. Dertien
Contactperson for the course E.C. Dertien
Lecturer E.C. Dertien
Academic year2018
Starting block
Application procedureYou apply via OSIRIS Student
Registration using OSIRISYes
Learning goals
After completing this course the participant:
- can explain and use the state of the art in robotics used in the social domain,
- can explain and recognise relevant (sub) fields of research related to social robot design
- can explain, use, select and apply various design methods applicable for the social domain
- can select and use (existing) tooling, platforms and frameworks to initiate research and/or iteratively develop social robot solutions
- is able to apply relevant concepts from psychology and physiology in the design of social robotic systems
- is able to apply relevant concepts relating to systems engineering, life cycle analysis and sustainability of the chosen concepts
This course focuses on the use of methods from the world of interaction design (UcD, UxD, Co-design) and aims to apply them in the specific context of Social Robot Design. It will target the current state of the art, investigate tools and methods for research, investigate design principles and tries to get beyond the 'plastic pal who's fun to be with' by looking into autonomy, interaction and even sustainability of robotic solutions in the social domain.
The course will consist largely of a 'guided' project aimed at designing a robot solution in a specific social context. Tools and methods will be explained during (guest)lectures and colstruction sessions and put directly into practice. Topics include the state of the art (platforms, frameworks and research projects), methodology and tooling (wizard of oz prototyping, puppeteering, co-design, UxD, UcD, story based design, iterative prototyping methods, toolkits), application areas (care, cure, companionship), construction (motion, kinematics and nonverbal communication, control and safety, mobility and manipulation), interaction design (intent, persuasion, emotion, conversation, perception, expectation)
Application cases will either be brought in during initial ideation sessions with the course participants, as well as handed in by external clients and research (project) partners.
Session 1) Story building (History, state of the art, exploring scenarios) Session 2) Squishy Humans (Psychology and Physiology) Session 3) Hardware, software and tooling (kinematics and dynamics, frameworks and existing platforms) Session 4) Design methods in action Session 5) Autonomy: From Puppet to Actor Session 6) The long term (sustainability, life cycle)

The course will be evaluated by a portfolio and paper presenting a design with well argumented and validated choices (either by literature or experiment)
Assumed previous knowledge
Master Interaction Technology
Required materials
Recommended materials
Instructional modes
Presence dutyYes

Presence dutyYes

Presence dutyYes

Presence dutyYes

Project supervised
Presence dutyYes

Assignment(s) and presentation

Kies de Nederlandse taal