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Course module: 201800234
201800234
Foundations of Interaction Technology
Course info
Course module201800234
Credits (ECTS)5
Course typeCourse
Language of instructionEnglish
Contact persondr. K.P. Truong
E-mailk.p.truong@utwente.nl
Lecturer(s)
Lecturer
prof.dr. D.K.J. Heylen
Lecturer
dr.ir. D. Reidsma
Lecturer
dr. M. Theune
Lecturer
dr. K.P. Truong
Contactperson for the course
dr. K.P. Truong
Academic year2018
Starting block
1A/  2A
Application procedureYou apply via OSIRIS Student
Registration using OSIRISYes
Learning goals
The course aims to introduce the student into the world of Interaction Technology, by offering an overview of tools, methods and techniques, and applications of Interaction Technology, and by putting the student on the path towards integrating these, mainly through engaging and hands-on activities.
After completing this course, the student...
  • has knowledge and understanding of the context of Interaction Technology and typical projects and domains in which Interaction Technology is applied
  • has knowledge and understanding of the diversity of design and research methods and how they are inter-related to each other; and a basic knowledge of when to apply which method
  • has had a first practical experience with integrating this knowledge by going through all stages of a typical Interaction Technology project
  • can reflect on their personal motivations, ambitions and expectations as a professional in the field and can describe, to a certain extent, their own position in this field (“Me as an Interaction Technologist”)
Content
In this course, mandatory for all students starting in the Interaction Technology programme, you will receive an introduction into various aspects of Interaction Technology.
 
The course contains of a series of inspiring lectures and hands-on activities about topics such as the diversity of design and research methods; typical technologies underlying the field; and example applications from various possible user domains. Assessment is done via small essays and reports reflecting on this material.
 
Hands on experience is taught through participation in research studies, interviews with alumni, and a small project. The course ends with a Game Jam where the materials offered in the course are integrated in a compact 2-day project touching all aspects of Interaction Technology.

Assessment:
1. report: reflection on student’s participation in user study
2. report of interview with a recent alumnus or a fellow student in final stage of study program
3. project: participation in group project as part of game jam
4. essay: reflection on the field of Interaction Technology; on personal motivations, ambitions and expectations as a professional in the field; on student’s own position in this field (“Me as an Interaction Technologist”); also in relation to the student’s background and selected course programme
Assumed previous knowledge
This introductory course to Interaction Technology is mandatory for all students starting the Interaction Technology program. No other prerequisites.
PARTICIPATING STUDY
Master Interaction Technology
Required materials
Course material
Reading materials offered during course
Recommended materials
-
Instructional modes
Assessment
Presence dutyYes

Assignment
Presence dutyYes

Design
Presence dutyYes

Lecture
Presence dutyYes

Presentation(s)
Presence dutyYes

Project supervised
Presence dutyYes

Self study without assistance
Presence dutyYes

Tests
Test

Remark
Reports & group project & essay

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Kies de Nederlandse taal