Goal of this course is to equip the students with improved knowledge on the concepts underlying tinkering and its applications. The notion of scaffolding and its application in creative sessions such as ideation workshops and co-design or participatory design formats. After finishing this course students will have sufficient skills for designing their own sessions, formats and/or tool sets tailored for their own work and projects, as well as applying them in external contexts
As designer you have a number of tools in your toolbox for creative thinking. Along the way you have developed skills to come up with new designs, to 'ideate' and to (re)mix and mingle existing concepts.|
In this course we will take a better look at the fundamental concepts underlying this seemingly undirected and playful way of making and learning. When applied well these concepts can unleash a wealth of creativity and be used as a very powerful tool for learning and gaining insight. We will even argue that there is a strong connection between tinkering and academic work - even go so far as to say that tinkering might be at the heart of academic thinking.
Our notion and ideas on the concept of tinkering mix with the notion of 'Critical Making' as first popularised by Matt Ratto
(https://en.wikipedia.org/wiki/Critical_making ) - where 'making' things goes hand-in-hand with critical thinking. As with our notion of tinkering, 'making' stuff is not necessary and end goal, but a method to get to the right questions.
1: Tinkering as academic method
2: Hands on thinking and Scaffolding, gamification of the process
3: The power of Toolkits and Seed Technology
4: Critical Making
5: Case studies
6: Session design
7: Session try-out
8: Evaluation of session outcomes and wrap up
The course will be assessed by an individual portfolio leading to the design of a tinkering session for an (external) party, well argumented (based on literature) choices as well as a registration and evaluation of a try-out of the developed session.