For all students:
Learn skills, concepts, develop mindset to include design as a powerful mechanism and philosophy to drive research- and innovation processes.
For design-students: to deepen your design competencies from ‘basic product/application design’ to designing for multi-stakeholder societal innovation and/or apply ‘research by design’ in academic research
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In this course you will be working hands-on in a team on a design of your choice. You will self-assemble a design-team based on the subject of your choice, coverage of required expertise and interpersonal relation. To do so you will come up with your own idea(s), pitch them and build teams with common interest. Your goal in the project is to design (an) interactive object(s), implement a new policy, environmental awareness campaign, an app for use on smartphones, or whatever your choice may be.
With your team you will search for and formulate a relevant design challenge which will add value for a clearly identified target group and for a well understood context-of-use. The design-process will be iterative and have an intensive design approach. We ask you to come up with designs that have the potential to generate fame in their own right e.g. within an entrepreneurial context, but this could also be a maker-space, kick- started or movement background. The course will have a frame of design activities, with pre-set milestones, deadlines and (intermediate) product (plan, design, prototype, etc) presentations and will be interspersed with additional lectures.
The largest part of your course-time will be spent in the design-teams. During the process you will be coached by (one of) the two course teachers and/or any external expertise mobilised by yourselves. There will be a (limited) budget for prototyping materials and the like. The course activities will take place in the Design Lab which has ample facilities for prototyping, such as a mechanical lab with 3D printers and laser cutters, an electronics lab (Arduino, etc), a photo-lab, testlab, brainstorm-space, etc, and supervisors who can help get you going with the tools and materials.
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