- Being able to design and construct a multi-modal interactive experience on the basis of an iterative team-based making-process with constant self-reflection.
- Giving account for the use and scientific nature of research through design in HCI, and identifying how this relates to previously learned methods.
- Assessing contradicting feedback of different experts/stakeholder and based on this feedback composing your own changes.
- Being able to analyse, prioritise, and use at least 3 different types of media for clarifying and improving an interactive experience.
- Being able to explain one “story” within such a medium in different ways by identifying whom you are talking to
- Being able to identify your own contributions in a multi-disciplinary team.
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Usability plays a central role in classical human computer interaction research. However, usability is not the most important factor in appreciation of technology in daily life. In this course we focus on the creation of appreciated multi-modal interactive experiences, where it is clear that it is not only about usability or excellence of technology. At the end of the course the students have to create a complete and finished multimodal experience and publicly demonstrate and justify this to people from various backgrounds.
Each year, this project is done in a realistic setting. Preferably it is initiated by a real stakeholder, such as a restaurant owner, supermarket, or a museum. Students are stimulated to directly start with research by making throughout the project. An approach that contrasts other grounded design and decision-making methods thought in most courses. Students are triggered to constantly reflect on their own experiences and putting it in a wider perspective. In this process students will, largely on their own account, try out different types of (technical) implementations and realisations.
Different types of media for storytelling will be practiced during the course, storytelling in this sense refers to making clear what a concept is about: creating an understandable story in an attractive and lucid way using the strong points of a medium. This constantly forming and reshaping of a story not only makes clear what is there in the concept, but also helps to clarify what should be there. This will be done with the help of guest-lecturers/experts in different types of storytelling. Media that will be dealt with during the course differ each year, examples that could be included are pitching without slides, using cartoons/storyboards, a journalist interview, theatrical performances, movies, and mock-ups. Documentation is thus not done in writing but during the entire process with videos of such intermediate “products”, individual reflection, and a demonstration as part of an exhibition.
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