The successful design and development of an engineering solution, which could be a product or a product-service system, is a challenging task. Companies that are successful on this endeavor are proud of their product design and development processes (PDDP). Indeed, an effective PDDP is a competitive advantage source and frequently treated as a sensitive knowledge asset.|
As the main learning outcome, the MTDP course’s students will be able to define a tailored product design and development process (PDDP) for a specific situation. This outcome will be achieved by the following specific learning goals:
LO1. Summarize the main challenges for a successful PDDP.
LO2. Determine the appropriate PDDP model (waterfall, iterative, spiral or agile) considering the product’s technical and requirements uncertainty.
LO3. Determine the appropriate design and development tools and techniques for each PDDP phase, considering the disciplines needed during the process (mechanical, electronic, software, etc.).
LO4. Integrate into the PDDP the best practices for organizational process definition, engineering and engineering support according to the CMMI-Dev 1.3.
LO5. Integrate creative design techniques into the PDDP.
LO6. Reflect on how to use the learnings from LO1 to 5 during a tailored PDDP definition.
A good design process positively impact on product development success rate in a company by increasing the likelihood of repeating good practices and avoiding repeating previous mistakes.|
This course supports the students to become engineers capable of analyzing and improving the PDDP used in a company. PDDP’s theories, methods and practices are discussed, from customer needs to production facilities concerns. Several models of integral design are treated and compared against the complete the product life.
The specific content topics are:
- PDDP models model (waterfall, iterative, spiral or agile) and when they are applicable;
- Relating the PDDP to the Systems Engineering V-Model;
- Understanding the CMMI-Dev and why a good design process goes beyond the engineering activities;
- Overview of the engineering design techniques used by the different engineering disciplines during the design process phases;
- Lean Product Development;
- Creative Design;
- Smart Design Engineering;
- Conceptual design, System design and detail design practices; and
- Testing and prototyping practices.
The course implements a flipped classroom and is fully prepared to be offered online. It includes learning activities to be executed before-class, in-class, and after class:
The gamification takes place between weeks 2 and 7. In each of the four game rounds (1. conceptual design, 2. system design, 3. detail design, and 4. system integration and test) the competing groups of students must select the tools and techniques to learn in the course Wiki, unlock the tools and techniques by answering the quizzes, acquire the tools and techniques, define the hand (group of tools and techniques) to be played in the round, draw and solve the challenges (also considering the actual risk level and rolling the risk dice), and go to the next round/phase or repeat/rework the round, if the remaining unsolved issues do not allow progressing.
- Before-class (out-of-class activities): Watching the videos (micro-lectures) presenting the theory and answering the related online quizzes and exercises with the support of the reading material. Working on the assignments is also part of the out-of-class activities.
- In-class (virtual class in the case of online): The students will discuss, interact, debate and solve problems together, with the assistance and guidance from the immediate feedback given by the lecturer.
- After-class (out-of-class activities): The students will reflect on the feedback and upload revised versions of their homework.
At the end of each round, the students reflect on the rationale behind the strategy they set, the effectiveness of their choices, and what and why they would make differently in a similar situation in the future. The lecturer then gives feedback based on the students’ reflection. After the four rounds, the final activity is to evaluate the students’ work. Summative assessment is based on the reflections’ quality and not on the game results.
The content presentation is going to be interlaced by a series of assignments (group and individual), which will be the basis for assessment:
||group assignment and presentation
|LO5 and LO6
|Master Mechanical Engineering|
|Master Industrial Design Engineering||Verplicht materiaal-Aanbevolen materiaal|
|CMMI Product Team (2010) CMMI® for Development, Version 1.3, CMU/SEI-2010-TR-033|
|Ulrich K, Eppinger S, Yang,M. C. (2020) Product design and development, 7th edn. McGraw-Hill, New
|Self study without assistance|