After passing the course, the student can:
- Interpret the role of VR/AR/MR/XR/... in product development
- Identify communication and collaboration issues in a specific case study
- Analyse which forms of VR/AR/MR/XR/.. apply to a provided case
- Convert functional specification into technical demands for a VR/AR/MR/XR/.. tool
- Relate different VR/AR/MR/XR/.. tools to specific use situations
- Compose a VR/AR/MR/XR/.. solution for a chosen use situation
- Design a VR/AR/MR/XR/.. environment fitting the proposed solution
- Apply VR/AR/MR/XR/.. in an professional environment
- Evaluate a VR/AR/MR/XR/.. solution
The course aims at exploring the possibilities of virtual reality tools and solutions by making the combination between theoretical knowledge and background and practical application. The focus is on the integration and combination of available VR tools, rather than developing new ones. These tools include different possibilities to stimulate the visual, aural and tangible human senses.
During the course the students must develop the best fitting virtual solution for a case provided by an external company. The main challenge will be the conversion of a theory to a workable situation using virtual tools of a.o. the VR-Lab, while keeping in mind that the virtual tools should support, and not obstruct, the involved stakeholders The term 'virtual reality` includes all kinds of digital tools varying from a simple display to a full-blown 3D environment, or Augmented Reality applications. The students will have the opportunity to try to find new applications for technologies available inside and outside the VR-lab, and create new tools for product development projects. Based on (guest) lectures, workshops and consultancy meetings the students work on a thorough description of the virtual tool and functional prototype, while taking into account aspects like product life cycle, information management, multi-user environments and interaction possibilities.